Free tool

Trirealm Rift Deck Analyzer

Import your Trirealm Rift decklist: does the face-down banishing engine start, does each banish find the right targets, and does Darkness reach its thresholds?

Demo deck: Trirealm Rift

Main Deck : 40 · Extra Deck : 15

This is a demo decklist so you can see the tool in action. Import your own Trirealm Rift deck to analyze it.

Is this Trirealm Rift deck balanced?

28 Trirealm Rift cards out of 40: 21 monsters (9 Level 5+), 7 Spells/Traps.

Card that banishes in your opening hand 99.9%
Reliable start

You open at least one card that banishes face-down from your Deck in 99.9% of hands (28 in the deck).

Level 5+ banished by a small starter 46.7%
Correct Level 5+ count

When you Summon a Level 4 or lower Trirealm Rift monster, it banishes at least one Level 5+ Trirealm Rift monster for Tuonela, Naraka or Gospel 46.7% of the time (9 Level 5+ in the deck).

Trirealm Rift Spells/Traps 7
Plenty of Spells/Traps

7 Trirealm Rift Spell/Trap card(s): the targets of Sky Sheol, and the cards that banish 5 on activation.

Face-down banish potential 62
Darkness 40+ reachable

One activation of each different banishing card you play banishes up to 62 cards face-down (56 from the Deck, 6 from the Extra Deck). Emptying your Deck after the opening hand takes 35.

Opening hand with no card that banishes

Going 1st (5 cards) 0.12% 1 hand in 831
Going 2nd (6 cards) 0.02% 1 hand in 4 154

No Trirealm Rift monster, Gospel, Valvols or Pot of Desires among your opening cards: the engine cannot start from your hand.

A Trirealm Rift monster to Normal Summon in your opening hand: 98.2%.

Key cards you must resolve

At least one in your opening hand : 63.9% (1er) · 71.1% (2e)

The deck only starts once cards are banished face-down. By default, the key cards are those that banish at least 5 cards without needing to Summon a monster. Click the star on a card of the decklist below to add or remove a key card.

Pot of Desires
×2

Pot of Desires

1er23.7%
2e28.1%
Trirealm Rift Gospel
×2

Trirealm Rift Gospel

1er23.7%
2e28.1%
Trirealm Rift Territory - Valvols
×3

Trirealm Rift Territory - Valvols

1er33.8%
2e39.4%

Chance to open each key card in your starting hand. Each copy you add makes it more likely, and gives you a spare one if the first is negated.

Simulate an opening hand

Draw a random opening hand from your deck (5 cards), then see what it can banish and the exact chance of each card left in your Deck being banished face-down.

What each banish finds face-down

For each card that banishes from the top of your Deck: the chance that the banished cards include at least one target for each card of your deck. Exact odds, the banishing card itself set aside. Hover a card to read its effect.

How to read this table

  • A row — a card you play that banishes: how many cards it banishes, and how many Trirealm Rift cards are among them on average.
  • A column — a kind of target, how many your deck plays, and under “Useful to” the cards of your deck whose effect needs that target (not the targets themselves).
  • A cell — the chance that this banish contains at least one such target. The more cards a card banishes, and the more targets your deck plays, the higher it is.

Example: Trirealm Rift of Emptiness Gehenna banishes 1 card(s) among the 39 other cards of your Deck, 9 of which are a “Level 5+ monster”: a 23.1% chance to banish at least one, the target needed by Trirealm Rift of Blue Tuonela, Trirealm Rift of Scarlet Naraka, Trirealm Rift Gospel.

You play Banishes Avg. Level 5+ monster 9 in the deck Useful to Trirealm Rift of Blue Tuonela Trirealm Rift of Scarlet Naraka Trirealm Rift Gospel Monster except Level 6 19 in the deck Useful to Burial Summit Trirealm Rift Helheim Card except Level 5 25 in the deck Useful to Sky Thunder Trirealm Rift Yomi Monster except Gehenna 18 in the deck Useful to Trirealm Rift of Emptiness Gehenna Spell/Trap 7 in the deck Useful to Trirealm Rift of Sky Sheol Card except Valvols 25 in the deck Useful to Trirealm Rift Territory - Valvols Monster 21 in the deck Useful to Trirealm Rift Judgment
Trirealm Rift of Emptiness Gehenna
1 0.7 23.1% 46.2% 61.5% 46.2% 17.9% 61.5% 51.3%
Trirealm Rift of Sky Sheol
2 1.4 41.3% 71.7% 85.8% 68.8% 33.1% 85.8% 76.9%
Trirealm Rift of Blue Tuonela
3 2.1 55.6% 85.4% 95.0% 83.1% 45.7% 95.0% 89.4%
Trirealm Rift of Scarlet Naraka
4 2.8 66.7% 92.7% 98.3% 91.1% 56.3% 98.3% 95.3%
Sky Thunder Trirealm Rift Yomi
5 3.5 70.5% 96.5% 99.7% 95.4% 65.0% 99.5% 98.0%
Burial Summit Trirealm Rift Helheim
6 4.2 77.4% 98.8% 99.8% 97.7% 72.2% 99.8% 99.2%
Mad Tempest Trirealm Rift Ploutonion
7 4.8 82.9% 99.2% 100.0% 98.9% 78.1% 100.0% 99.7%
Trirealm Rift Darkness
8 5.5 87.2% 99.7% 100.0% 99.5% 82.9% 100.0% 99.9%
Trirealm Rift Gospel
5 3.5 75.2% 97.3% 99.5% 96.5% 58.8% 99.5% 98.5%
Trirealm Rift Territory - Valvols
5 3.5 75.2% 97.3% 99.5% 96.5% 58.8% 99.7% 98.5%
Pot of Desires
10 7.2 95.3% 100.0% 100.0% 99.9% 89.9% 100.0% 100.0%

Gospel and Valvols can also banish from your Graveyard: the table assumes they banish from the top of your Deck. A banished target is only used if you still hold the card that needs it.

How many cards can your deck banish face-down?

If you activated each of your banishing cards once, here is how many cards you would banish face-down in total. This number matters for two things: the effects of Trirealm Rift Darkness, and emptying your Deck for Valvols and Judgment.

Where the total comes from

Trirealm Rift of Emptiness Gehenna 1 + Trirealm Rift of Sky Sheol 2 + Trirealm Rift of Blue Tuonela 3 + Trirealm Rift of Scarlet Naraka 4 + Sky Thunder Trirealm Rift Yomi 5 + Burial Summit Trirealm Rift Helheim 6 + Mad Tempest Trirealm Rift Ploutonion 7 + Trirealm Rift Darkness 8 + Trirealm Rift Gospel 5 + Trirealm Rift Territory - Valvols 5 + Pot of Desires 10 + Pot of Extravagance 6 = 62

■ From the Deck: 56 · ■ From the Extra Deck: 6

10+
20+
30+
40+
Empty Deck

Trirealm Rift Darkness: effects unlocked

  • ✓ 10+ — Cannot be destroyed by battle
  • ✓ 20+ — Destroys 1 card on the field, once per turn
  • ✓ 30+ — Adds 1 face-down banished card to your hand at the end of each opposing turn
  • ✓ 40+ — Both players skip their Draw Phase

Empty Deck (Valvols, Judgment)

After your opening hand, 35 cards are left in your Deck. Valvols stops your opponent from activating cards during your turn, and Judgment sets an opposing monster's ATK to 0, once your Deck is empty.

Your banishing cards can empty it, with 27 card(s) to spare.

This is a ceiling, not an average: in a real game you rarely activate every banishing card, and your draws also take cards out of the Deck.

Deck composition

Main Deck 40

Trirealm Rift of Emptiness Gehenna
Trirealm Rift of Emptiness Gehenna
Trirealm Rift of Emptiness Gehenna
Trirealm Rift of Sky Sheol
Trirealm Rift of Sky Sheol
Trirealm Rift of Sky Sheol
Trirealm Rift of Blue Tuonela
Trirealm Rift of Blue Tuonela
Trirealm Rift of Blue Tuonela
Trirealm Rift of Scarlet Naraka
Trirealm Rift of Scarlet Naraka
Trirealm Rift of Scarlet Naraka
Sky Thunder Trirealm Rift Yomi
Sky Thunder Trirealm Rift Yomi
Sky Thunder Trirealm Rift Yomi
Burial Summit Trirealm Rift Helheim
Burial Summit Trirealm Rift Helheim
Mad Tempest Trirealm Rift Ploutonion
Mad Tempest Trirealm Rift Ploutonion
Trirealm Rift Darkness
Trirealm Rift Darkness
Trirealm Rift Gospel
Trirealm Rift Gospel
Trirealm Rift Territory - Valvols
Trirealm Rift Territory - Valvols
Trirealm Rift Territory - Valvols
Trirealm Rift Judgment
Trirealm Rift Judgment
Pot of Desires
Pot of Desires
Pot of Extravagance
Pot of Extravagance
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Effect Veiler
Effect Veiler
Effect Veiler
Called by the Grave
Called by the Grave

Extra Deck 15

Divine Arsenal AA-ZEUS - Sky Thunder
S:P Little Knight
Accesscode Talker
Knightmare Phoenix
Knightmare Unicorn
Borrelsword Dragon
I:P Masquerena
Super Starslayer TY-PHON - Sky Crisis
Number 38: Hope Harbinger Dragon Titanic Galaxy
Number 41: Bagooska the Terribly Tired Tapir
Crystal Wing Synchro Dragon
Borreload Dragon
Knightmare Cerberus
Salamangreat Almiraj
Saryuja Skull Dread

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Probabilities, opening hands, siding: everything is computed on this exact deck.

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This archetype comes from the booster Glorious Victors: release date, contents and calculators

Why use this tool?

Start

Do you open something to banish with?

Chance to open a Trirealm Rift monster, Gospel, Valvols or Pot of Desires to start the engine.

Targets

Every banish, every need

For each card that banishes, the chance to banish face-down a Level 5+, a Spell/Trap or a monster your other cards can use.

Darkness

Thresholds 10, 20, 30, 40

Your face-down banish potential, Extra Deck Pots included, against Darkness thresholds and an empty Deck.

How does the Trirealm Rift archetype work?

Each Trirealm Rift monster banishes the top cards of your Deck face-down when it is Summoned: as many as its Level, from 1 card for Gehenna to 8 for Darkness. The Field Spell Valvols and the Continuous Spell Gospel banish 5 on activation.

Trirealm Rift cards banished face-down become resources: Tuonela, Naraka, Helheim and Gospel Summon them, Yomi, Gehenna, Sheol and Valvols add them to your hand. Darkness gains effects based on the total number of face-down banished cards, and both Valvols and Judgment reward an empty Deck.

A good Trirealm Rift deck must start often, banish the right targets and banish a lot. The tool measures these three points for your Yu-Gi-Oh! Deck.

The rules the tool applies

FAQ

Trirealm Rift FAQ

Enough for your small monsters to banish one face-down most of the time: Tuonela, Naraka and Gospel need them. The tool gives that chance for your deck.

Yes: it banishes 10 cards from the Deck face-down, which feeds your targets, the Darkness thresholds and the empty Deck at once.

Yes, Darkness counts all your face-down banished cards, including those from the Extra Deck. They are not targets for the other Trirealm Rift cards, though.

Valvols stops your opponent from activating cards during your turn and Judgment sets the opposing ATK to 0 when your Deck is empty: the tool shows how many cards you must banish to get there.

In the same category: Deck Analysis

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