Start
Do you open something to banish with?
Chance to open a Trirealm Rift monster, Gospel, Valvols or Pot of Desires to start the engine.
Free tool
Import your Trirealm Rift decklist: does the face-down banishing engine start, does each banish find the right targets, and does Darkness reach its thresholds?
Demo deck: Trirealm Rift
Main Deck : 40 · Extra Deck : 15
This is a demo decklist so you can see the tool in action. Import your own Trirealm Rift deck to analyze it.
Is this Trirealm Rift deck balanced?
28 Trirealm Rift cards out of 40: 21 monsters (9 Level 5+), 7 Spells/Traps.
You open at least one card that banishes face-down from your Deck in 99.9% of hands (28 in the deck).
When you Summon a Level 4 or lower Trirealm Rift monster, it banishes at least one Level 5+ Trirealm Rift monster for Tuonela, Naraka or Gospel 46.7% of the time (9 Level 5+ in the deck).
7 Trirealm Rift Spell/Trap card(s): the targets of Sky Sheol, and the cards that banish 5 on activation.
One activation of each different banishing card you play banishes up to 62 cards face-down (56 from the Deck, 6 from the Extra Deck). Emptying your Deck after the opening hand takes 35.
Opening hand with no card that banishes
No Trirealm Rift monster, Gospel, Valvols or Pot of Desires among your opening cards: the engine cannot start from your hand.
A Trirealm Rift monster to Normal Summon in your opening hand: 98.2%.
Key cards you must resolve
At least one in your opening hand : 63.9% (1er) · 71.1% (2e)The deck only starts once cards are banished face-down. By default, the key cards are those that banish at least 5 cards without needing to Summon a monster. Click the star on a card of the decklist below to add or remove a key card.
Pot of Desires
Trirealm Rift Gospel
Trirealm Rift Territory - Valvols
Chance to open each key card in your starting hand. Each copy you add makes it more likely, and gives you a spare one if the first is negated.
Simulate an opening hand
Draw a random opening hand from your deck (5 cards), then see what it can banish and the exact chance of each card left in your Deck being banished face-down.
What each banish finds face-down
For each card that banishes from the top of your Deck: the chance that the banished cards include at least one target for each card of your deck. Exact odds, the banishing card itself set aside. Hover a card to read its effect.
How to read this table
Example: Trirealm Rift of Emptiness Gehenna banishes 1 card(s) among the 39 other cards of your Deck, 9 of which are a “Level 5+ monster”: a 23.1% chance to banish at least one, the target needed by Trirealm Rift of Blue Tuonela, Trirealm Rift of Scarlet Naraka, Trirealm Rift Gospel.
| You play | Banishes | Avg. |
Level 5+ monster
9 in the deck
Useful to
|
Monster except Level 6
19 in the deck
Useful to
|
Card except Level 5
25 in the deck
Useful to
|
Monster except Gehenna
18 in the deck
Useful to
|
Spell/Trap
7 in the deck
Useful to
|
Card except Valvols
25 in the deck
Useful to
|
Monster
21 in the deck
Useful to
|
|---|---|---|---|---|---|---|---|---|---|
|
1 | 0.7 | 23.1% | 46.2% | 61.5% | 46.2% | 17.9% | 61.5% | 51.3% |
|
2 | 1.4 | 41.3% | 71.7% | 85.8% | 68.8% | 33.1% | 85.8% | 76.9% |
|
3 | 2.1 | 55.6% | 85.4% | 95.0% | 83.1% | 45.7% | 95.0% | 89.4% |
|
4 | 2.8 | 66.7% | 92.7% | 98.3% | 91.1% | 56.3% | 98.3% | 95.3% |
|
5 | 3.5 | 70.5% | 96.5% | 99.7% | 95.4% | 65.0% | 99.5% | 98.0% |
|
6 | 4.2 | 77.4% | 98.8% | 99.8% | 97.7% | 72.2% | 99.8% | 99.2% |
|
7 | 4.8 | 82.9% | 99.2% | 100.0% | 98.9% | 78.1% | 100.0% | 99.7% |
|
8 | 5.5 | 87.2% | 99.7% | 100.0% | 99.5% | 82.9% | 100.0% | 99.9% |
|
5 | 3.5 | 75.2% | 97.3% | 99.5% | 96.5% | 58.8% | 99.5% | 98.5% |
|
5 | 3.5 | 75.2% | 97.3% | 99.5% | 96.5% | 58.8% | 99.7% | 98.5% |
|
10 | 7.2 | 95.3% | 100.0% | 100.0% | 99.9% | 89.9% | 100.0% | 100.0% |
Gospel and Valvols can also banish from your Graveyard: the table assumes they banish from the top of your Deck. A banished target is only used if you still hold the card that needs it.
How many cards can your deck banish face-down?
If you activated each of your banishing cards once, here is how many cards you would banish face-down in total. This number matters for two things: the effects of Trirealm Rift Darkness, and emptying your Deck for Valvols and Judgment.
Where the total comes from
1
+
2
+
3
+
4
+
5
+
6
+
7
+
8
+
5
+
5
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10
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6
=
62
■ From the Deck: 56 · ■ From the Extra Deck: 6
Trirealm Rift Darkness: effects unlocked
Empty Deck (Valvols, Judgment)
After your opening hand, 35 cards are left in your Deck. Valvols stops your opponent from activating cards during your turn, and Judgment sets an opposing monster's ATK to 0, once your Deck is empty.
Your banishing cards can empty it, with 27 card(s) to spare.
This is a ceiling, not an average: in a real game you rarely activate every banishing card, and your draws also take cards out of the Deck.
Deck composition
Main Deck 40
Extra Deck 15
See the full picture of this deck in the deckbuilder
Probabilities, opening hands, siding: everything is computed on this exact deck.
This archetype comes from the booster Glorious Victors: release date, contents and calculators
Start
Chance to open a Trirealm Rift monster, Gospel, Valvols or Pot of Desires to start the engine.
Targets
For each card that banishes, the chance to banish face-down a Level 5+, a Spell/Trap or a monster your other cards can use.
Darkness
Your face-down banish potential, Extra Deck Pots included, against Darkness thresholds and an empty Deck.
Each Trirealm Rift monster banishes the top cards of your Deck face-down when it is Summoned: as many as its Level, from 1 card for Gehenna to 8 for Darkness. The Field Spell Valvols and the Continuous Spell Gospel banish 5 on activation.
Trirealm Rift cards banished face-down become resources: Tuonela, Naraka, Helheim and Gospel Summon them, Yomi, Gehenna, Sheol and Valvols add them to your hand. Darkness gains effects based on the total number of face-down banished cards, and both Valvols and Judgment reward an empty Deck.
A good Trirealm Rift deck must start often, banish the right targets and banish a lot. The tool measures these three points for your Yu-Gi-Oh! Deck.
FAQ
Enough for your small monsters to banish one face-down most of the time: Tuonela, Naraka and Gospel need them. The tool gives that chance for your deck.
Yes: it banishes 10 cards from the Deck face-down, which feeds your targets, the Darkness thresholds and the empty Deck at once.
Yes, Darkness counts all your face-down banished cards, including those from the Extra Deck. They are not targets for the other Trirealm Rift cards, though.
Valvols stops your opponent from activating cards during your turn and Judgment sets the opposing ATK to 0 when your Deck is empty: the tool shows how many cards you must banish to get there.
In the same category: Deck Analysis
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