Exact calculation
Hypergeometric law applied in real time
No more mental math before playing the card — the exact risk of losing a combo piece shows up instantly.
Free tool
Calculate the odds that you'll have at least 1 un-banished copy of a card in your Extra Deck left, before you play Pot of Extravagance.
Cards in your Extra Deck
Copies of the card you're worried about
Banish 3 cards
draws 1 cardChance of keeping at least 1 copy
99.8%
Expected copies banished : 0.6
Exact outcome breakdown
Banish 6 cards
draws 2 cardsChance of keeping at least 1 copy
95.6%
Expected copies banished : 1.2
Exact outcome breakdown
Exact calculation
No more mental math before playing the card — the exact risk of losing a combo piece shows up instantly.
2 scenarios compared
The tool directly compares the risk and the number of cards drawn for the card's two possible choices.
Full breakdown
Beyond the overall risk, the tool breaks down the probability of banishing exactly 0, 1, 2 or 3 copies.
Pot of Extravagance is a Normal Spell Card that turns your Extra Deck into a card-draw engine. At the start of your Main Phase 1, you can banish face-down 3 or 6 cards chosen randomly from your Extra Deck, then draw 1 card for every 3 cards banished this way.
The price is twofold: the banished cards are lost for the rest of the duel (they can no longer be Special Summoned from the Extra Deck), and you cannot draw any more cards by other card effects for the rest of the turn. The choice between banishing 3 or 6 is therefore a trade-off between the card advantage gained and the risk of losing a key piece of your strategy — a Fusion, Synchro, Xyz or Link Monster you'll need later in the duel.
The more your Yu-Gi-Oh! Extra Deck contains copies of the same card, the higher your chances of keeping at least 1 after Pot of Extravagance — conversely, the smaller or more concentrated your Extra Deck, the higher the risk of losing them all. This is exactly what this calculator lets you anticipate before playing the card in a duel.
Letting N the number of cards in your Extra Deck, K the number of copies of the card you want to keep, and n the number of cards banished (3 or 6), this is a draw without replacement described by the hypergeometric law. The probability that all K copies get banished is:
P(tous bannis) = C(N−K, n−K) / C(N, n)
The probability that at least 1 remains is therefore simply 1 − P(tous bannis). The calculator applies this formula directly for each value of n, along with the full distribution for k = 0 to K copies banished.
FAQ
It's a Normal Spell Card that, at the start of your Main Phase 1, banishes 3 or 6 random cards face-down from your Extra Deck, then has you draw 1 card for every 3 cards banished this way. You cannot draw any more cards by other card effects for the rest of the turn.
It's a random draw without replacement, described by the hypergeometric law. The probability depends on the number of cards in the Extra Deck, the number of copies of the card you want to keep, and the choice of banishing 3 or 6 cards. The more copies you have, the higher the probability of keeping at least 1. This calculator applies that formula directly.
Banishing 6 cards draws 2 cards instead of 1, but significantly lowers your chances of keeping at least 1 copy of an important combo piece from the Extra Deck. The calculator shows both probabilities side by side so you can decide based on your Extra Deck's actual composition.
Yes, for the rest of the duel: a banished card can no longer be Special Summoned from the Extra Deck while it remains banished. That's why it's important to weigh the risk before activating the card, especially if your Extra Deck only has a single copy of an essential piece.
Free, no sign-up — open the deckbuilder and adjust your copy counts accordingly.
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