Select 2 tags, then set the minimum of each.
No cards match this combination.
Select 2 tags to compute.
Calculated via the hypergeometric law on
40 cards.
Adjusted for active Pot(s) on
40 cards.
Simulate
Open a key card
96.9% → 96.5% (-0.4)
Negligible gain
Small World stuck in hand (no monster to reveal)
1%
Low risk
When you draw Small World (12.2%)
Useful 0%
Redundant 93.4%
Dead end 6.6%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 92%
12.5% → 22.2%
+9.7
12.5% → 21.8%
+9.3
12.5% → 21.8%
+9.3
Open a key card
96.9% → 96.9% (0)
Negligible gain
Small World stuck in hand (no monster to reveal)
0.9%
Low risk
When you draw Small World (12.5%)
Useful 0%
Redundant 94.4%
Dead end 5.6%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 92.7%
12.5% → 22.8%
+10.3
12.5% → 22.4%
+9.9
12.5% → 22.4%
+9.9
Open a key card
96.9% → 96% (-0.9)
Dilutes the deck
Small World stuck in hand (no monster to reveal)
1.9%
Low risk
When you draw Small World (22.6%)
Useful 0%
Redundant 93.4%
Dead end 7.1%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 91.3%
12.5% → 30.4%
+17.9
12.5% → 29.6%
+17.1
12.5% → 29.6%
+17.1
Open a key card
96.9% → 96.9% (0)
Negligible gain
Small World stuck in hand (no monster to reveal)
1.6%
Low risk
When you draw Small World (23.7%)
Useful 0%
Redundant 94.5%
Dead end 5.5%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 92.7%
12.5% → 32.1%
+19.6
12.5% → 31.3%
+18.8
12.5% → 31.3%
+18.8
Open a key card
96.9% → 95.6% (-1.3)
Dilutes the deck
Small World stuck in hand (no monster to reveal)
2.8%
Low risk
When you draw Small World (31.6%)
Useful 0%
Redundant 92.7%
Dead end 7.3%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 90.5%
12.5% → 37.4%
+24.9
12.5% → 36.2%
+23.7
12.5% → 36.2%
+23.7
Open a key card
96.9% → 96.9% (0)
Negligible gain
Small World stuck in hand (no monster to reveal)
2.2%
Low risk
When you draw Small World (33.8%)
Useful 0%
Redundant 94.7%
Dead end 5.3%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 92.7%
12.5% → 40.5%
+28
12.5% → 39.3%
+26.8
12.5% → 39.3%
+26.8
Open a key card
98.6% → 98.3% (-0.2)
Negligible gain
Small World stuck in hand (no monster to reveal)
0.6%
Low risk
When you draw Small World (14.6%)
Useful 0%
Redundant 97.3%
Dead end 3.4%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 96%
15% → 26.9%
+11.9
15% → 26.5%
+11.5
15% → 26.5%
+11.5
Open a key card
98.6% → 98.6% (0)
Negligible gain
Small World stuck in hand (no monster to reveal)
0.5%
Low risk
When you draw Small World (15%)
Useful 0%
Redundant 97.3%
Dead end 2.7%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 96.5%
15% → 27.5%
+12.5
15% → 27.2%
+12.2
15% → 27.2%
+12.2
Open a key card
98.6% → 98.1% (-0.5)
Dilutes the deck
Small World stuck in hand (no monster to reveal)
1.1%
Low risk
When you draw Small World (26.8%)
Useful 0%
Redundant 96.6%
Dead end 3.4%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 95.5%
15% → 36.7%
+21.7
15% → 36%
+21
15% → 36%
+21
Open a key card
98.6% → 98.6% (0)
Negligible gain
Small World stuck in hand (no monster to reveal)
0.9%
Low risk
When you draw Small World (28.1%)
Useful 0%
Redundant 97.5%
Dead end 2.5%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 96.5%
15% → 38.5%
+23.5
15% → 37.9%
+22.9
15% → 37.9%
+22.9
Open a key card
98.6% → 97.8% (-0.8)
Dilutes the deck
Small World stuck in hand (no monster to reveal)
1.7%
Low risk
When you draw Small World (37%)
Useful 0%
Redundant 96.5%
Dead end 3.5%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 95%
15% → 44.8%
+29.8
15% → 43.8%
+28.8
15% → 43.8%
+28.8
Open a key card
98.6% → 98.6% (0)
Negligible gain
Small World stuck in hand (no monster to reveal)
1.2%
Low risk
When you draw Small World (39.4%)
Useful 0%
Redundant 97.7%
Dead end 2.3%
Never useful
Launchers (not key cards) : 0 · Small World playable when drawn : 96.5%
15% → 48%
+33
15% → 47.2%
+32.2
15% → 47.2%
+32.2
Key cards = every monster except hand traps — click the cards above to choose them.
Cheat sheet (PNG)
Detailed analysis
Simulate
Open a key card
12.5% → 12.7% (+0.2)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
12.3%
Moderate risk
When you draw Allure of Darkness (12.2%)
Useful 4.1%
Redundant 9.8%
Whiff 75.4%
Disaster 10.7%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
12.5% → 12.7%
+0.2
Open a key card
12.5% → 13% (+0.5)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
11.2%
Moderate risk
When you draw Allure of Darkness (12.5%)
Useful 4%
Redundant 10.4%
Whiff 75.2%
Disaster 9.6%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
12.5% → 13%
+0.5
Open a key card
12.5% → 12.8% (+0.3)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
12.8%
Moderate risk
When you draw Allure of Darkness (22.6%)
Useful 4%
Redundant 9.7%
Whiff 75.2%
Disaster 11.1%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
12.5% → 12.8%
+0.3
Open a key card
12.5% → 13.5% (+1)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
11.4%
Moderate risk
When you draw Allure of Darkness (23.7%)
Useful 4.2%
Redundant 10.5%
Whiff 75.5%
Disaster 9.7%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
12.5% → 13.5%
+1
Open a key card
12.5% → 12.9% (+0.4)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
13.6%
Moderate risk
When you draw Allure of Darkness (31.6%)
Useful 3.8%
Redundant 9.8%
Whiff 74.7%
Disaster 11.7%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
12.5% → 12.9%
+0.4
Open a key card
12.5% → 14% (+1.5)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
10.9%
Moderate risk
When you draw Allure of Darkness (33.8%)
Useful 4.4%
Redundant 10.4%
Whiff 75.7%
Disaster 9.5%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
12.5% → 14%
+1.5
Open a key card
15% → 15.3% (+0.3)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
8.2%
Low risk
When you draw Allure of Darkness (14.6%)
Useful 4.1%
Redundant 12.3%
Whiff 76%
Disaster 6.8%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
15% → 15.3%
+0.3
Open a key card
15% → 15.7% (+0.7)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
8%
Low risk
When you draw Allure of Darkness (15%)
Useful 4.7%
Redundant 12.7%
Whiff 76%
Disaster 6%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
15% → 15.7%
+0.7
Open a key card
15% → 15.4% (+0.4)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
9%
Low risk
When you draw Allure of Darkness (26.8%)
Useful 4.1%
Redundant 12.3%
Whiff 76.1%
Disaster 7.5%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
15% → 15.4%
+0.4
Open a key card
15% → 16.3% (+1.3)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
7.5%
Low risk
When you draw Allure of Darkness (28.1%)
Useful 4.6%
Redundant 12.8%
Whiff 76.2%
Disaster 6%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
15% → 16.3%
+1.3
Open a key card
15% → 15.5% (+0.5)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
9.5%
Low risk
When you draw Allure of Darkness (37%)
Useful 4.1%
Redundant 12.2%
Whiff 75.9%
Disaster 7.8%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
15% → 15.5%
+0.5
Open a key card
15% → 16.8% (+1.8)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish)
7.4%
Low risk
When you draw Allure of Darkness (39.4%)
Useful 4.6%
Redundant 13.2%
Whiff 76.4%
Disaster 5.8%
Rarely useful
DARK monsters you can banish (not key cards):
11 / 11
Plenty to banish
15% → 16.8%
+1.8
Odds based on your 1 tagged Starter(s) — click the cards above to choose others.
Detailed analysis
Cards drawn
Odds of having at least 1 in hand: without → with the Mulcharmy draws.
Starter ×1
10.3% → 12.8%
+2.5
Starter ×1
10.3% → 15.4%
+5.1
Starter ×1
10.3% → 17.9%
+7.6
Starter ×1
10.3% → 20.5%
+10.2
Starter ×1
10.3% → 23.1%
+12.8
Starter ×1
10.3% → 25.6%
+15.3
Starter ×1
10.3% → 28.2%
+17.9
Starter ×1
10.3% → 30.8%
+20.5
Starter ×1
10.3% → 33.3%
+23
Starter ×1
10.3% → 35.9%
+25.6
Assumes 1 Mulcharmy plus 4 other cards in hand, then the cards drawn from the rest of the deck. Click a card above to follow it.
Mulcharmy Calculator