VALID

Base deck

by Jose Rodriguez · 1 day ago · 37 views

Format 108 / 100 Points

Probabilities

Opening Hand

1st (5 cards)
2nd (6 cards)
Min. copies
1 carte
1st
2nd
1 carte
1st
2nd

Combinations

Select 2 tags, then set the minimum of each.

Starter
Extender

Select 2 tags to compute.

Calculated via the hypergeometric law on 40 cards. Adjusted for active Pot(s) on 40 cards.

Simulate
Key cards
Open a key card 96.9% → 96.5% (-0.4)
Negligible gain
Small World stuck in hand (no monster to reveal) 1%
Low risk

When you draw Small World (12.2%)

Useful 0% Redundant 93.4% Dead end 6.6%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 92%

12.5% → 22.2% +9.7
12.5% → 21.8% +9.3
12.5% → 21.8% +9.3
Open a key card 96.9% → 96.9% (0)
Negligible gain
Small World stuck in hand (no monster to reveal) 0.9%
Low risk

When you draw Small World (12.5%)

Useful 0% Redundant 94.4% Dead end 5.6%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 92.7%

12.5% → 22.8% +10.3
12.5% → 22.4% +9.9
12.5% → 22.4% +9.9
Open a key card 96.9% → 96% (-0.9)
Dilutes the deck
Small World stuck in hand (no monster to reveal) 1.9%
Low risk

When you draw Small World (22.6%)

Useful 0% Redundant 93.4% Dead end 7.1%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 91.3%

12.5% → 30.4% +17.9
12.5% → 29.6% +17.1
12.5% → 29.6% +17.1
Open a key card 96.9% → 96.9% (0)
Negligible gain
Small World stuck in hand (no monster to reveal) 1.6%
Low risk

When you draw Small World (23.7%)

Useful 0% Redundant 94.5% Dead end 5.5%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 92.7%

12.5% → 32.1% +19.6
12.5% → 31.3% +18.8
12.5% → 31.3% +18.8
Open a key card 96.9% → 95.6% (-1.3)
Dilutes the deck
Small World stuck in hand (no monster to reveal) 2.8%
Low risk

When you draw Small World (31.6%)

Useful 0% Redundant 92.7% Dead end 7.3%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 90.5%

12.5% → 37.4% +24.9
12.5% → 36.2% +23.7
12.5% → 36.2% +23.7
Open a key card 96.9% → 96.9% (0)
Negligible gain
Small World stuck in hand (no monster to reveal) 2.2%
Low risk

When you draw Small World (33.8%)

Useful 0% Redundant 94.7% Dead end 5.3%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 92.7%

12.5% → 40.5% +28
12.5% → 39.3% +26.8
12.5% → 39.3% +26.8
Open a key card 98.6% → 98.3% (-0.2)
Negligible gain
Small World stuck in hand (no monster to reveal) 0.6%
Low risk

When you draw Small World (14.6%)

Useful 0% Redundant 97.3% Dead end 3.4%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 96%

15% → 26.9% +11.9
15% → 26.5% +11.5
15% → 26.5% +11.5
Open a key card 98.6% → 98.6% (0)
Negligible gain
Small World stuck in hand (no monster to reveal) 0.5%
Low risk

When you draw Small World (15%)

Useful 0% Redundant 97.3% Dead end 2.7%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 96.5%

15% → 27.5% +12.5
15% → 27.2% +12.2
15% → 27.2% +12.2
Open a key card 98.6% → 98.1% (-0.5)
Dilutes the deck
Small World stuck in hand (no monster to reveal) 1.1%
Low risk

When you draw Small World (26.8%)

Useful 0% Redundant 96.6% Dead end 3.4%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 95.5%

15% → 36.7% +21.7
15% → 36% +21
15% → 36% +21
Open a key card 98.6% → 98.6% (0)
Negligible gain
Small World stuck in hand (no monster to reveal) 0.9%
Low risk

When you draw Small World (28.1%)

Useful 0% Redundant 97.5% Dead end 2.5%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 96.5%

15% → 38.5% +23.5
15% → 37.9% +22.9
15% → 37.9% +22.9
Open a key card 98.6% → 97.8% (-0.8)
Dilutes the deck
Small World stuck in hand (no monster to reveal) 1.7%
Low risk

When you draw Small World (37%)

Useful 0% Redundant 96.5% Dead end 3.5%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 95%

15% → 44.8% +29.8
15% → 43.8% +28.8
15% → 43.8% +28.8
Open a key card 98.6% → 98.6% (0)
Negligible gain
Small World stuck in hand (no monster to reveal) 1.2%
Low risk

When you draw Small World (39.4%)

Useful 0% Redundant 97.7% Dead end 2.3%
Never useful

Launchers (not key cards) : 0 · Small World playable when drawn : 96.5%

15% → 48% +33
15% → 47.2% +32.2
15% → 47.2% +32.2

Key cards = every monster except hand traps — click the cards above to choose them.

Cheat sheet (PNG) Detailed analysis
Simulate
Key cards
Open a key card 12.5% → 12.7% (+0.2)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 12.3%
Moderate risk

When you draw Allure of Darkness (12.2%)

Useful 4.1% Redundant 9.8% Whiff 75.4% Disaster 10.7%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
12.5% → 12.7% +0.2
Open a key card 12.5% → 13% (+0.5)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 11.2%
Moderate risk

When you draw Allure of Darkness (12.5%)

Useful 4% Redundant 10.4% Whiff 75.2% Disaster 9.6%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
12.5% → 13% +0.5
Open a key card 12.5% → 12.8% (+0.3)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 12.8%
Moderate risk

When you draw Allure of Darkness (22.6%)

Useful 4% Redundant 9.7% Whiff 75.2% Disaster 11.1%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
12.5% → 12.8% +0.3
Open a key card 12.5% → 13.5% (+1)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 11.4%
Moderate risk

When you draw Allure of Darkness (23.7%)

Useful 4.2% Redundant 10.5% Whiff 75.5% Disaster 9.7%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
12.5% → 13.5% +1
Open a key card 12.5% → 12.9% (+0.4)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 13.6%
Moderate risk

When you draw Allure of Darkness (31.6%)

Useful 3.8% Redundant 9.8% Whiff 74.7% Disaster 11.7%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
12.5% → 12.9% +0.4
Open a key card 12.5% → 14% (+1.5)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 10.9%
Moderate risk

When you draw Allure of Darkness (33.8%)

Useful 4.4% Redundant 10.4% Whiff 75.7% Disaster 9.5%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
12.5% → 14% +1.5
Open a key card 15% → 15.3% (+0.3)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 8.2%
Low risk

When you draw Allure of Darkness (14.6%)

Useful 4.1% Redundant 12.3% Whiff 76% Disaster 6.8%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
15% → 15.3% +0.3
Open a key card 15% → 15.7% (+0.7)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 8%
Low risk

When you draw Allure of Darkness (15%)

Useful 4.7% Redundant 12.7% Whiff 76% Disaster 6%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
15% → 15.7% +0.7
Open a key card 15% → 15.4% (+0.4)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 9%
Low risk

When you draw Allure of Darkness (26.8%)

Useful 4.1% Redundant 12.3% Whiff 76.1% Disaster 7.5%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
15% → 15.4% +0.4
Open a key card 15% → 16.3% (+1.3)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 7.5%
Low risk

When you draw Allure of Darkness (28.1%)

Useful 4.6% Redundant 12.8% Whiff 76.2% Disaster 6%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
15% → 16.3% +1.3
Open a key card 15% → 15.5% (+0.5)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 9.5%
Low risk

When you draw Allure of Darkness (37%)

Useful 4.1% Redundant 12.2% Whiff 75.9% Disaster 7.8%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
15% → 15.5% +0.5
Open a key card 15% → 16.8% (+1.8)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 7.4%
Low risk

When you draw Allure of Darkness (39.4%)

Useful 4.6% Redundant 13.2% Whiff 76.4% Disaster 5.8%
Rarely useful
DARK monsters you can banish (not key cards): 11 / 11
Plenty to banish
15% → 16.8% +1.8

Odds based on your 1 tagged Starter(s) — click the cards above to choose others.

Detailed analysis
Cards drawn

Odds of having at least 1 in hand: without → with the Mulcharmy draws.

Starter ×1 10.3% → 12.8% +2.5
Starter ×1 10.3% → 15.4% +5.1
Starter ×1 10.3% → 17.9% +7.6
Starter ×1 10.3% → 20.5% +10.2
Starter ×1 10.3% → 23.1% +12.8
Starter ×1 10.3% → 25.6% +15.3
Starter ×1 10.3% → 28.2% +17.9
Starter ×1 10.3% → 30.8% +20.5
Starter ×1 10.3% → 33.3% +23
Starter ×1 10.3% → 35.9% +25.6
Specific cards

Assumes 1 Mulcharmy plus 4 other cards in hand, then the cards drawn from the rest of the deck. Click a card above to follow it.

Mulcharmy Calculator

Comments (0)

Sign in to leave a comment on this decklist.

Sign In

No comments yet. Be the first to share your thoughts!

← Back to all decklists Tier List Banlist Guide