Helping Robo for Underwater Combat Targets and Materials
Every card Helping Robo for Underwater Combat can add to your hand when it is banished (Machine monsters whose ATK equals their DEF), in the whole game or in your decklist.
Helping Robo for Underwater Combat
Target criteria
Main Deck Machine monster whose ATK equals its DEF
Test it on your own deck — import your decklist to see your targets and your odds of resolving the card.
Share every target as an image — A ready-to-post visual (1080×1350) with the card and its most played targets.
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Targets of Helping Robo for Underwater Combat when banished
200 target(s)What does Helping Robo for Underwater Combat do in Yu-Gi-Oh!?
Helping Robo for Underwater Combat is a Link-2 WATER Machine Link Monster (800 ATK), Summoned with 2 Machine monsters. If this card is banished, you can add 1 Machine monster whose ATK equals its own DEF from your Deck to your hand.
If it is Link Summoned, it can also target 1 monster your opponent controls: you destroy that monster and this card, then you can Special Summon 1 non-WATER Machine monster with 1600 or less ATK from your GY. Each effect can only be used once per turn, and the turn you activate either one, you can only Special Summon Machine monsters.
This page answers it for every card in the game, and for your Yu-Gi-Oh! Deck.
The rules the tool applies
- Main Deck Machine monster whose ATK equals its DEF : The monster must be a Machine, with a printed ATK equal to its printed DEF (0 / 0, 1000 / 1000, 3000 / 3000…). Its Level and Attribute do not matter.
- When the card is banished : The search triggers if Helping Robo for Underwater Combat is banished, from the field, the GY or the Extra Deck, face-up or face-down, by your effect or your opponent's.
- "?" ATK or DEF : A "?" value is undefined while the card is in the Deck: a "?" / "?" monster is not a target.
- From the Deck only : Only Main Deck monsters are listed: Fusion, Synchro, Xyz and Link Monsters are not in the Deck.
How to use the tool
- 1. Every card in the game : Every target is listed, most viewed first. Filter by name, Attribute, Type or Level, and sort by ATK, DEF or release date.
- 2. In my decklist : Import a deck (YDKE code or saved deck): the tool separates the cards of your deck the effect can reach from those it cannot.
- 3. Adjust your deck : Spot the targets you are not playing yet, open their card page, then test the new list in the deckbuilder.
FAQ
Frequently asked questions about Helping Robo for Underwater Combat
Any Main Deck Machine monster whose ATK equals its DEF: Cyber Dragon Herz (100 / 100), Cyber Dragon Nachster (200 / 200), Inspector Boarder (2000 / 2000) or Gizmek Orochi, the Serpentron Sky Slasher (2450 / 2450), for example.
With any cost or effect that banishes it: from the GY after its first effect (which destroys it), or straight from the Extra Deck with a card that banishes monsters from it. The text specifies neither the location nor the position.
2 Machine monsters, whatever their Level and Attribute. In decklist mode, the page lists the Machine monsters in your deck and the chance of opening 2 of them.
Switch to “In my decklist” and import a deck (YDKE code or saved deck): the page separates the targets you play from the cards out of reach.
Other available tools
Build a deck where Helping Robo for Underwater Combat always finds its target
Free, no sign-up — open the deckbuilder and adjust your copy counts accordingly.