Free tool

Small World Bridge Finder

Instantly find every valid bridge monster between two Yu-Gi-Oh! cards, from over 12,000 TCG cards.

Card in hand

Card to search for

Select two monsters to see the valid bridges.

Is Small World worth it in your deck?

Import your deck: the tool finds every possible bridge between your own monsters and gives you every probability — odds of opening your key cards with and without Small World, hands where it is useful, redundant or stuck — so you can judge for yourself.

Imported deck

Main Deck : 1

1 → 1 cards

Open a key card

100% → 100%

0.0 pts

Negligible gain

Small World adds 0.0 points to your odds of opening a key card.

When you draw Small World

Small World in your opening hand: 100%

  • Useful (searches a key card) 0.0%
  • Redundant (key card already in hand) 100%
  • Dead end (no key card, no launcher) 0.0%
Never useful

None of your other monsters can bridge to a key card: Small World would only banish a key card to search another one.

Often redundant

In 100.0% of cases you already hold a key card when you draw Small World.

Risks

Small World stuck in hand (no monster to reveal) 100%
High risk

Small World is stuck in hand (no monster to reveal) in 100.0% of opening hands.

Small World playable when drawn 0.0%

Launchers — monsters you would banish by revealing them:

None

1 key card(s) cannot be searched by any bridge in your deck.

Key cards

Select the cards you want to open (your Starters): the score is based on them. None selected = every monster except hand traps (dashed).

Odds of seeing each key card in your opening hand

R.B. Ga10 Driller ×1 0 routes

100% → 100%
0.0

No monster of your deck can search this card with Small World.

Hypergeometric odds of seeing the card in your opening hand, naturally or through Small World (Small World + a monster that can start a bridge to it). Approximation: the bridge is assumed to still be in the Deck.

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Why use this tool?

Full database

12,000+ cards indexed

Search the entire official TCG database, updated daily from YGOProDeck.

Exact rule

Level, Rank and Link unified

The tool applies the current ruling: Level, Rank and Link Rating count as a single category.

Instant results

No manual calculation

No more comparing Type, Attribute, Level, ATK and DEF card by card — the tool does the math for you.

What is Small World in Yu-Gi-Oh!?

Small World is a Normal Spell considered one of the strongest consistency cards in the game. Starting from a monster in your hand, it lets you search any other monster in the Deck — as long as a "bridge card" connects the two.

In concrete terms, when you activate Small World, you send a monster from your hand to the graveyard (card A), then excavate the top of your Deck until a monster is revealed (card B, the bridge) and add that monster to your hand. For this excavation to work, card B must share exactly 1 of the following 5 categories with card A: Type, Attribute, Level/Rank/Link, ATK, DEF — neither 0, nor 2 or more.

The same rule applies between card B (the bridge) and card C, the monster you actually want from your Deck. Once bridge B is in hand, you can usually send it to the graveyard with a second Small World, or use it as material, to continue your combo toward C.

The strategic challenge is therefore to choose, when building your Yu-Gi-Oh! deck, the right bridge monsters to connect your starters to your key targets, while keeping a card ratio consistent with the rest of your strategy.

How to use the Bridge Finder

The 5 categories compared by Small World

Two monsters "match" on a category if their values are strictly identical:

  • Type : the monster type (Dragon, Spellcaster, Warrior…), independent of its category (Effect, Fusion, Xyz…).
  • Attribute : DARK, LIGHT, FIRE, WATER, WIND, EARTH or DIVINE.
  • Level/Rank/Link : treated as a single category under the current ruling.
  • ATK : the attack points must be strictly identical.
  • DEF : the defense points must be strictly identical (absent for Link Monsters).

If two monsters share 0, 2, 3, 4 or 5 of these categories, they do not form a valid chain — the bridge must touch exactly one category on each side.

FAQ

Frequently asked questions about Small World

Small World sends a monster from your hand to the Graveyard, then excavates the top of your Deck until it finds a monster that shares exactly 1 of the 5 categories (Type, Attribute, Level/Rank/Link, ATK, DEF) with the sent monster, and exactly 1 of these categories with a monster you declare from your Deck. This bridge monster joins your hand.

Yes, under the current ruling, Level, Rank and Link Rating are treated as one single category for Small World. The tool applies this rule automatically.

No. Link Monsters have no DEF value, so they can never match on the DEF category with another monster. The tool automatically excludes this match.

Yes, in real play the bridge monster must be physically in your Main Deck to be excavated. This tool searches the entire Yu-Gi-Oh! card database to help you identify which cards to add to your deck to create the connection.

It depends on the bridges your monsters form with your key cards. Import your deck into the analyzer on this page: it computes how many points Small World adds to your odds of opening a key card, in what share of hands it is useful, redundant or a dead end, and how often it gets stuck in hand, with an opinion on each number.

Small World needs a monster in hand and a bridge in the Deck: below about 8 different monsters in the Main Deck, it is rarely live. The more your monsters share exactly one property with each other, the more reliable it gets.

Yes, the Bridge Finder is completely free and accessible without registration. You can also build a deck with the deckbuilder to test your Small World combos under real conditions.

In the same category: Target finders

Build your deck around your bridges

Free, no sign-up — open the deckbuilder and test your Small World combos.