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Free tool
Instantly find every valid bridge monster between two Yu-Gi-Oh! cards, from over 12,000 TCG cards.
Card in hand
Card to search for
Select two monsters to see the valid bridges.
Import your deck: the tool finds every possible bridge between your own monsters and gives you every probability — odds of opening your key cards with and without Small World, hands where it is useful, redundant or stuck — so you can judge for yourself.
Imported deck
Main Deck : 2
Open a key card
100% → 100%
0.0 pts
Small World adds 0.0 points to your odds of opening a key card.
When you draw Small World
Small World in your opening hand: 100%
None of your other monsters can bridge to a key card: Small World would only banish a key card to search another one.
In 100.0% of cases you already hold a key card when you draw Small World.
Risks
Small World is stuck in hand (no monster to reveal) in 100.0% of opening hands.
Launchers — monsters you would banish by revealing them:
None
2 key card(s) cannot be searched by any bridge in your deck.
Key cards
Select the cards you want to open (your Starters): the score is based on them. None selected = every monster except hand traps (dashed).
R.B. Ga10 Driller ×1 0 routes
No monster of your deck can search this card with Small World.
Dodododo Warrior ×1 0 routes
No monster of your deck can search this card with Small World.
Hypergeometric odds of seeing the card in your opening hand, naturally or through Small World (Small World + a monster that can start a bridge to it). Approximation: the bridge is assumed to still be in the Deck.
Full database
Search the entire official TCG database, updated daily from YGOProDeck.
Exact rule
The tool applies the current ruling: Level, Rank and Link Rating count as a single category.
Instant results
No more comparing Type, Attribute, Level, ATK and DEF card by card — the tool does the math for you.
Small World is a Normal Spell considered one of the strongest consistency cards in the game. Starting from a monster in your hand, it lets you search any other monster in the Deck — as long as a "bridge card" connects the two.
In concrete terms, when you activate Small World, you send a monster from your hand to the graveyard (card A), then excavate the top of your Deck until a monster is revealed (card B, the bridge) and add that monster to your hand. For this excavation to work, card B must share exactly 1 of the following 5 categories with card A: Type, Attribute, Level/Rank/Link, ATK, DEF — neither 0, nor 2 or more.
The same rule applies between card B (the bridge) and card C, the monster you actually want from your Deck. Once bridge B is in hand, you can usually send it to the graveyard with a second Small World, or use it as material, to continue your combo toward C.
The strategic challenge is therefore to choose, when building your Yu-Gi-Oh! deck, the right bridge monsters to connect your starters to your key targets, while keeping a card ratio consistent with the rest of your strategy.
Two monsters "match" on a category if their values are strictly identical:
If two monsters share 0, 2, 3, 4 or 5 of these categories, they do not form a valid chain — the bridge must touch exactly one category on each side.
FAQ
Small World sends a monster from your hand to the Graveyard, then excavates the top of your Deck until it finds a monster that shares exactly 1 of the 5 categories (Type, Attribute, Level/Rank/Link, ATK, DEF) with the sent monster, and exactly 1 of these categories with a monster you declare from your Deck. This bridge monster joins your hand.
Yes, under the current ruling, Level, Rank and Link Rating are treated as one single category for Small World. The tool applies this rule automatically.
No. Link Monsters have no DEF value, so they can never match on the DEF category with another monster. The tool automatically excludes this match.
Yes, in real play the bridge monster must be physically in your Main Deck to be excavated. This tool searches the entire Yu-Gi-Oh! card database to help you identify which cards to add to your deck to create the connection.
It depends on the bridges your monsters form with your key cards. Import your deck into the analyzer on this page: it computes how many points Small World adds to your odds of opening a key card, in what share of hands it is useful, redundant or a dead end, and how often it gets stuck in hand, with an opinion on each number.
Small World needs a monster in hand and a bridge in the Deck: below about 8 different monsters in the Main Deck, it is rarely live. The more your monsters share exactly one property with each other, the more reliable it gets.
Yes, the Bridge Finder is completely free and accessible without registration. You can also build a deck with the deckbuilder to test your Small World combos under real conditions.
In the same category: Target finders
Free, no sign-up — open the deckbuilder and test your Small World combos.
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