White Forest — Genesys Weekly #33 – October 10th 2026

White Forest — Genesys Weekly #33 – October 10th 2026

3 days ago · 49 views

Format 94 / 100 Points

Probabilities

Opening Hand

1st (5 cards)
2nd (6 cards)
Min. copies
5 cartes
1st
2nd
3 cartes
1st
2nd

Combinations

Select 2 tags, then set the minimum of each.

Hand Trap
Board Breaker

Select 2 tags to compute.

Calculated via the hypergeometric law on 40 cards. Adjusted for active Pot(s) on 40 cards.

Simulate
Key cards
Open a key card 82% → 82.7% (+0.8)
Negligible gain
Small World stuck in hand (no monster to reveal) 1.7%
Low risk

When you draw Small World (12.2%)

Useful 14.8% Redundant 73.8% Dead end 11.5%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 86.2%

12.5% → 18.4% +5.9
12.5% → 18.4% +5.9
12.5% → 17.7% +5.2
Open a key card 82% → 83.7% (+1.8)
Negligible gain
Small World stuck in hand (no monster to reveal) 1.6%
Low risk

When you draw Small World (12.5%)

Useful 14.4% Redundant 75.2% Dead end 10.4%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 87.1%

12.5% → 18.9% +6.4
12.5% → 18.9% +6.4
12.5% → 18.3% +5.8
Open a key card 82% → 83.3% (+1.4)
Negligible gain
Small World stuck in hand (no monster to reveal) 3.2%
Low risk

When you draw Small World (22.6%)

Useful 14.6% Redundant 73.5% Dead end 11.9%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 85.2%

12.5% → 23.3% +10.8
12.5% → 23.3% +10.8
12.5% → 22.1% +9.6
Open a key card 82% → 85.3% (+3.3)
Small gain
Small World stuck in hand (no monster to reveal) 3%
Low risk

When you draw Small World (23.7%)

Useful 13.9% Redundant 75.5% Dead end 10.5%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 87.1%

12.5% → 24.8% +12.3
12.5% → 24.8% +12.3
12.5% → 23.5% +11
Open a key card 82% → 83.7% (+1.7)
Negligible gain
Small World stuck in hand (no monster to reveal) 4.7%
Low risk

When you draw Small World (31.6%)

Useful 14.6% Redundant 73.1% Dead end 12.7%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 84.3%

12.5% → 27.4% +14.9
12.5% → 27.4% +14.9
12.5% → 25.7% +13.2
Open a key card 82% → 86.6% (+4.7)
Small gain
Small World stuck in hand (no monster to reveal) 4.1%
Low risk

When you draw Small World (33.8%)

Useful 13.9% Redundant 76% Dead end 10.1%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 87.1%

12.5% → 30.2% +17.7
12.5% → 30.2% +17.7
12.5% → 28.3% +15.8
Open a key card 87.6% → 88.5% (+0.9)
Negligible gain
Small World stuck in hand (no monster to reveal) 1.2%
Low risk

When you draw Small World (14.6%)

Useful 11.6% Redundant 82.2% Dead end 6.2%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 91.9%

15% → 23% +8
15% → 23% +8
15% → 22.2% +7.2
Open a key card 87.6% → 89.3% (+1.7)
Negligible gain
Small World stuck in hand (no monster to reveal) 1.1%
Low risk

When you draw Small World (15%)

Useful 11.3% Redundant 82.7% Dead end 6%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 92.6%

15% → 23.7% +8.7
15% → 23.7% +8.7
15% → 22.8% +7.8
Open a key card 87.6% → 89.1% (+1.5)
Negligible gain
Small World stuck in hand (no monster to reveal) 2.3%
Low risk

When you draw Small World (26.8%)

Useful 11.9% Redundant 81.3% Dead end 6.7%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 91.2%

15% → 29.4% +14.4
15% → 29.4% +14.4
15% → 28% +13
Open a key card 87.6% → 90.7% (+3.1)
Small gain
Small World stuck in hand (no monster to reveal) 2%
Low risk

When you draw Small World (28.1%)

Useful 11% Redundant 83.3% Dead end 5.7%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 92.6%

15% → 31.3% +16.3
15% → 31.3% +16.3
15% → 29.8% +14.8
Open a key card 87.6% → 89.6% (+1.9)
Negligible gain
Small World stuck in hand (no monster to reveal) 3.3%
Low risk

When you draw Small World (37%)

Useful 11.9% Redundant 81.1% Dead end 7%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 90.5%

15% → 34.7% +19.7
15% → 34.7% +19.7
15% → 32.7% +17.7
Open a key card 87.6% → 91.9% (+4.3)
Small gain
Small World stuck in hand (no monster to reveal) 2.7%
Low risk

When you draw Small World (39.4%)

Useful 10.9% Redundant 84% Dead end 5.3%
Rarely useful

Launchers (not key cards) : 2 · Small World playable when drawn : 92.6%

15% → 38% +23
15% → 38% +23
15% → 35.9% +20.9

Key cards = every monster except hand traps — click the cards above to choose them.

Cheat sheet (PNG) Detailed analysis
Simulate
Key cards
Open a key card 82% → 81% (-0.9)
Dilutes the deck
Allure unplayable when drawn (no DARK monster to banish) 85.2%
High risk

When you draw Allure of Darkness (12.2%)

Useful 0.8% Redundant 73.8% Whiff 0.8% Disaster 24.6%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
Open a key card 82% → 82% (+0.1)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 84.8%
High risk

When you draw Allure of Darkness (12.5%)

Useful 0.8% Redundant 75.2% Whiff 0.8% Disaster 23.2%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
33.8% → 34% +0.2
33.8% → 34% +0.2
12.5% → 12.6% +0.1
Open a key card 82% → 80.1% (-1.8)
Dilutes the deck
Allure unplayable when drawn (no DARK monster to banish) 85.4%
High risk

When you draw Allure of Darkness (22.6%)

Useful 0.4% Redundant 73.5% Whiff 0.9% Disaster 25.2%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
Open a key card 82% → 82% (+0.1)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 84.4%
High risk

When you draw Allure of Darkness (23.7%)

Useful 0.4% Redundant 75.5% Whiff 0.8% Disaster 22.8%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
33.8% → 34.1% +0.4
33.8% → 34.1% +0.4
12.5% → 12.7% +0.2
Open a key card 82% → 79.2% (-2.8)
Dilutes the deck
Allure unplayable when drawn (no DARK monster to banish) 85.8%
High risk

When you draw Allure of Darkness (31.6%)

Useful 0.3% Redundant 73.1% Whiff 0.9% Disaster 25.6%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
Open a key card 82% → 82.1% (+0.1)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 84.3%
High risk

When you draw Allure of Darkness (33.8%)

Useful 0.3% Redundant 76% Whiff 0.9% Disaster 22.5%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
33.8% → 34.3% +0.6
33.8% → 34.3% +0.6
12.5% → 12.7% +0.2
Open a key card 87.6% → 86.8% (-0.8)
Dilutes the deck
Allure unplayable when drawn (no DARK monster to banish) 82.9%
High risk

When you draw Allure of Darkness (14.6%)

Useful 0% Redundant 82.2% Whiff 0.7% Disaster 17.1%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
Open a key card 87.6% → 87.7% (0)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 82%
High risk

When you draw Allure of Darkness (15%)

Useful 0% Redundant 82.7% Whiff 0.7% Disaster 16%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
39.4% → 39.7% +0.3
39.4% → 39.7% +0.3
15% → 15.1% +0.1
Open a key card 87.6% → 86% (-1.6)
Dilutes the deck
Allure unplayable when drawn (no DARK monster to banish) 82.8%
High risk

When you draw Allure of Darkness (26.8%)

Useful 0.4% Redundant 81.3% Whiff 0.7% Disaster 17.5%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
Open a key card 87.6% → 87.7% (+0.1)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 81.9%
High risk

When you draw Allure of Darkness (28.1%)

Useful 0.4% Redundant 83.3% Whiff 0.7% Disaster 15.7%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
39.4% → 40% +0.5
39.4% → 40% +0.5
15% → 15.2% +0.2
Open a key card 87.6% → 85.2% (-2.4)
Dilutes the deck
Allure unplayable when drawn (no DARK monster to banish) 83.2%
High risk

When you draw Allure of Darkness (37%)

Useful 0.3% Redundant 81.1% Whiff 0.8% Disaster 18.1%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
Open a key card 87.6% → 87.7% (+0.1)
Negligible gain
Allure unplayable when drawn (no DARK monster to banish) 81.7%
High risk

When you draw Allure of Darkness (39.4%)

Useful 0.3% Redundant 84% Whiff 0.8% Disaster 15.2%
Rarely useful
DARK monsters you can banish (not key cards): 0 / 1
Banishes a key card
39.4% → 40.2% +0.7
39.4% → 40.2% +0.7
15% → 15.3% +0.3

Key cards = every monster except hand traps — click the cards above to choose them.

Detailed analysis
Cards drawn

Your deck plays 5 Mulcharmy.

Odds of having at least 1 in hand: without → with the Mulcharmy draws.

Hand trap ×4 36.3% → 43.6% +7.3
Board breaker ×3 28.4% → 34.5% +6.1
Hand trap ×4 36.3% → 50.2% +13.9
Board breaker ×3 28.4% → 40.3% +11.9
Hand trap ×4 36.3% → 56.3% +20
Board breaker ×3 28.4% → 45.7% +17.3
Hand trap ×4 36.3% → 61.7% +25.4
Board breaker ×3 28.4% → 50.8% +22.4
Hand trap ×4 36.3% → 66.7% +30.4
Board breaker ×3 28.4% → 55.6% +27.2
Hand trap ×4 36.3% → 71.1% +34.8
Board breaker ×3 28.4% → 60% +31.6
Hand trap ×4 36.3% → 75.1% +38.8
Board breaker ×3 28.4% → 64.2% +35.8
Hand trap ×4 36.3% → 78.7% +42.4
Board breaker ×3 28.4% → 68% +39.6
Hand trap ×4 36.3% → 81.8% +45.5
Board breaker ×3 28.4% → 71.6% +43.2
Hand trap ×4 36.3% → 84.6% +48.3
Board breaker ×3 28.4% → 74.8% +46.4
Specific cards

Assumes 1 Mulcharmy plus 4 other cards in hand, then the cards drawn from the rest of the deck. Click a card above to follow it.

Mulcharmy Calculator

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